

Part 2 will showcase how to add the character portrait to the menu, once i fix a step of it. You can test if it works by modifying the charactersList.xml in the data folder. If all goes well it should work when we add the character, but i forgot my exact steps so if anything goes wrong let me know. Right click on the main title and hit "insert symbol at the end." edit the name to be "_(whatever you put your character name as)" and set the number to the number of the sprite, not the shape or the image. Now, go to others and go under SymbolClass and hit raw edit. replace that with the number of your shape. there should now be a number next to a variable called "Character". Works with Java on Windows, Linux and macOS. Extract resources, convert SWF to FLA, edit ActionScript, replace images, sounds, texts and fonts. go to raw edit, and check placeFlagHasMatrix, placeFlagHasCharacter, and PlaceFlagHasMove. Open Source Flash SWF decompiler and editor. Works with Java on Windows, Linux or MacOS. Extract resources, convert SWF to FLA, edit ActionScript, replace images, sounds, texts or fonts. Your sprite should be empty right now, so right click on it and press "Add Tag>PlaceObject2". JPEXS Free Flash Decompiler Opensource flash SWF decompiler and editor. Once it's reimported, go to sprites and right click and go to "Add Tag>DefineSpriteTag". If you don't have a working icon, you can export an existing one and reimport it into the new shape. Right click on it again to replace with updated bounds with your character icon. Go to shapes and then right click and go to "Add Tag>DefineShapeTag". hit edit and copy it all and paste it again in a new line, and replace "comingsoon" with the character you plan on making. go to scripts/gui/brawl2/menues/ and go to select_comingsoon. GitHub - jindrapetrik/jpexs-decompiler: JPEXS Free Flash Decompiler. Extract resources, convert SWF to FLA, edit. JPEXS Free Flash Decompiler Issue Tracker. Opensource flash SWF decompiler and editor. Extract resources, convert SWF to FLA, edit ActionScript, replace images, sounds, texts or fonts. JPEXS Free Flash Decompiler Direct link to the BTD3 SWF on Ninja Kiwi's server Flash Player debug downloads, from which a standalone Flash Player and playerglobal.swc can be acquired decryption Open the SWF in FFDec and find the mochicrypt.Preloader script. you can do this by either dragging and dropping or using the file locator menu.įirst you probably want to add the script to get it working. Opensource flash SWF decompiler and editor. Go into the gui/ folder and open menues.swf in JPEXS. It is intended as a support library to allow modders to easily extend their capabilities by bridging some.

By itself, the library will produce nothing. The library is fully functional using only tools freely available to owners of Skyrim Special Edition.

JPEXS is found on github with a quick google search. Extend the concept of SkyUI widgets to allow easier incorporation into Skyrim mods. Super brawl 2 can be found using Flashpoint which automatically downloads stuff when its used, which means it might take a while to grab all the characters and stages, so if there's a better way let me know.
GITHUB JPEXS FREE FLASH DECOMPILER SERIES
Okay so now that we got that out of the way, welcome to my series on how to modify super brawl 2 with JPEXS, the free flash decompiler. In the modified words of an ebay dvd seller, STOP! STOP! THIS IS NOT A PRODIGYGAME HACK! THIS IS NOT A PRODIGYGAME HACK! THIS IS A HACK FOR NICKELODEON SUPER BRAWL 2!
